acid rain fx is obtained using particles as input geometry into SOUP's attributeTransfer bounding object.
here are the connections for attributeTransfer chain:
. (pumpkin).worldMesh[0]-> attributeTransfer.inGeometry
. attributeTransfer.outWeightPP -> point.inWeightPP
. attributeTransfer.outGeometry -> point.inGeometry
. point.outWeightPP -> arrayMapper.vCoordPP
. arrayMapper.outValuePP nComponents.glueStrengthPerVertex
. arrayMapper.outValuePP nComponents.strengthPerVertex
. arrayMapper.outValuePP nComponents.weightPerVertex
here are the connections for bounding object:
. particleShape.worldPosition -> boundingObjectShape.inParticlePositionPP
nodes set-up:
attributeTransfer - weight
point - weight
nComponents - strength, glue, weight -per vertex
bounding obj - shape - input geometry
bounding obj - weight falloff - 1 (constant)
bounding obj - initialize point attribute radius - (the one you like)
reference:
http://mayaspiral.blogspot.it/2012/06/soup-deforming-mesh-with-particles.html
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